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The division 2 review
The division 2 review









If we’re being honest though, this is presenting bullet-sponge characters in a different light, but still doesn’t really rectify the original issue all that much. Instead of enemies being able to take a pounding, they now have armour pieces you have to whittle away before you can do damage to the fleshy person underneath. The original Division was also criticised for its bullet-spongey enemies and its repetitive nature, and Ubisoft Massive has attempted to rectify these issues somewhat. Still, for a £50/$60 game, you can’t help but feel a little cheated by it all. Honestly, there’s probably a little too much stuff hidden behind microtransactions there if you ask us, but thankfully it’s only cosmetic gear. For a fashion nerd like myself, having loads of different pieces of armour that both visually look different and have different perks is cool, but being able to switch out the cosmetic look of your clothes is just delightful.

#The division 2 review mods#

But if you can get a feel for it with experimentation, you’ll be whacking mods on various pieces of gear, throwing attachments on guns and crafting gear to push that extra 10% out of a build. The beauty is that if you’re a stats nerd, there’s a lot to drill down into, a lot of which isn’t really explained by the game. They’re satisfying, but not so satisfying that you don't appreciate those oh-so-sweet and super rare drops. Loot drops are frequent, but not too frequent. Where The Division 2 does excel – especially in relation to EA’s recent attempt at the looter-shooter genre in Anthem – is with the loot itself. It’s not perfect, but it’s robust enough to do the job. The shooting is still satisfying – especially when you’ve tinkered with the attachments to reduce the recoil on your gun – and the cover mechanic is still fairly solid.

the division 2 review

How are silent protagonists still a thing in 2019? It boggles the mind.įrom a gameplay perspective, not a lot has changed in The Division 2, to be honest. It’s definitely required as well, because your silent protagonist Agent doesn’t say a bloody word throughout. It’s brilliant environmental storytelling and really makes you feel like you’re part of something much bigger. Whether it’s the subtle graffiti, the waste pilling up on the streets, the evidence of an obvious struggle combined with pure desperation, or the decaying military vehicles, everything tells a story without so much as a word. The main campaign sees you fight your way through and around D.C.'s most iconic environments, which Ubisoft Massive has brought to life perfectly – it’s not hyperbole when I say that the hand-crafted nature and outstanding attention to detail from an environment perspective is second to none. This time we see the intrepid Division agents – AKA you and your band of merry guerrilla folk – head to the nation’s capital, Washington D.C., in an attempt to get the city back under control and wrestle power away from the riff-raff who have terrorised the city for so long. With the foundations laid down by The Division back in 2016 and built upon over the subsequent years, Ubisoft has continued to demonstrate its impressive ability to refine and build games as a service in recent years too, with the likes of Rainbow Six: Siege and For Honor, and thankfully The Division 2 continues that trend both as a 'games-as-service' game and a sequel to a solid debut outing. Assassin’s Creed II was an excellent follow-up to the debut AC game back in 2009, while Watch Dogs 2 proved to be bloody excellent when it launched a couple of years back. We went with the latter, and this new release date allows us to finish everything to our level of satisfaction while also reducing stress on the team.Ubisoft’s track record over the last decade when it comes to sequels has been impressive, to say the least – especially when we’re talking about the second iteration in a new franchise. At this point we were faced with two options: compromise parts of the game or get more time. “However, it was during the last few weeks, as we were closing out sections of the game, that we realized we simply didn’t have enough time to bring the entire game up to a level of polish we would call Naughty Dog quality. After working on something for so many years, it’s invigorating to get a glimpse of validation for all the hard work. You can feel the energy among the team members.

the division 2 review

The positive response we saw from our community was overwhelming. In a blog post, Druckmann shared: “It was just about a month ago when we had our big blowout for the game, letting media play over two hours of it along with debuting our new story trailer and revealing the release date.

the division 2 review

Despite only getting a release date a few weeks ago, Naughty Dog’s Neil Druckmann released a statement to say that the planned date of February was now moving to May 2020.









The division 2 review